K-12 Digital Game Consumption Microcredential
K-12 Digital Game Consumption Microcredential
This microcredential gives K-12 educators a deeper understanding of the research and resulting best practices regarding how, when, where, and why to implement digital games in the classroom. At the completion of this microcredential, teachers will be able to prepare for and implement digital games in the classroom.
MICROCREDENTIAL ID: ETEC-TLG-0003
CREDENTIAL: K-12 Teaching and Learning with Games
CREDITS: 1.0 CEU (10 hours)
AUTHOR: Dr. Rick Ferdig
Registration
How to Earn This Microcredential
Participants will need to submit evidence related to learning, implementing, and reflecting on teaching with digital games in the classroom. This includes a written overview of preparing for and selecting digital games, an implementation of digital gaming in the classroom, and a reflection on lessons learned in this microcredential.
Fees
Participants submitting this microcredential for review will be assessed an administrative fee of $50. Participants who successfully complete the microcredential will receive a certificate showing completion of 1.0 CEU.
Why Get This Microcredential?
This microcredential is part of the K-12 Teaching and Learning with Games Credential. The first two microcredentials in the credential set the stage for understanding non-digital gaming and exploring the affordances and constraints of digital games. This microcredential focuses on digital game consumption, including selecting and implementing a game into the content area. It is an important and often first step before implementing game design and production in the classroom.
Benefits of this Microcredential
Digital and analog gaming impact all aspects of society. In education, teachers and students often focus on either consumption or production of games. When they consume or play games, they typically choose between commercial-off-the-shelf games applied to educational settings or educational games tied to specific content goals. The purpose of this microcredential is for educators to learn how to prepare themselves for game implementation (specifically as their students consume games), to learn how to select digital games, and to implement games in the classroom.
Standards
Evidence Review
Candidates interested in earning this microcredential must submit three pieces of evidence: one related to learning, one related to implementing, and one related to reflecting.
When you are ready for your evidence review, submit your pieces of evidence for feedback from a qualified instructor.