K-12 Teaching and Learning with Digital Games Microcredential
K-12 Teaching and Learning with Digital Games Microcredential
This microcredential gives K-12 educators a deeper understanding of the research and resulting best practices regarding how, when, where, and why to implement digital games in the classroom. Upon completion of this microcredential, teachers will be able to define and defend the appropriateness of using digital games in K-12 teaching and learning.
MICROCREDENTIAL ID: ETEC-TLG-0002
CREDENTIAL: K-12 Teaching and Learning with Games
CREDITS: 1.0 CEU (10 hours)
AUTHOR: Dr. Rick Ferdig
Registration
How to Earn This Microcredential
Participants must submit evidence related to learning, implementing, and reflecting on teaching with digital games in the classroom. This includes a written overview of the advantages and disadvantages of educational gaming, presentation materials to be given to or a presentation given to other stakeholders, and a reflection on lessons learned in this microcredential.
Fees
Participants submitting this microcredential for review will be assessed an administrative fee of $50. Participants who successfully complete the microcredential will receive a certificate showing completion of 1.0 CEU.
Why Get This Microcredential?
This microcredential is part of the K-12 Teaching and Learning with Games Credential. Where the first microcredential in the credential introduced participants to the long and storied use of ԴDz-digital games, this course presents information about how digital gaming has altered (positively and negatively) opportunities for K-12 educators. The content sets the stage for additional learning about game consumption, game production, and gamification.
Benefits of this Microcredential
Gaming, whether digital or not, has become a critically important part of society. Some researchers estimate that as many as 3 billion people play games in various formats. Educators have also begun exploring gaming for learning in K-12 through post-secondary. There is enough research to warrant the use of games for teaching and learning. However, educators are not always aware of such evidence, particularly if they need to defend their interests in games to key stakeholders like parents, other teachers, or administrators. The purpose of this microcredential is to prepare educators to make research-based arguments for the benefits of (and ways to address the concerns about) digital gaming in education.
Standards
Evidence Review
Candidates interested in earning this microcredential must submit three pieces of evidence: one piece related to learning, one related to implementing, and one related to reflecting.
When you are ready for your evidence review, submit your pieces of evidence for feedback from a qualified instructor.